0.21a
Release date | April 22, 2014 |
Stage | Teamplay Closed Beta |
Official link | Survarium.com |
0.21a is a major update for Survarium that added the Mamayev Kurgan location and added the ability to find random items after a match.
Changelog[ | ]
Locations[ | ]
- Added a new location “Mamayev Kurgan"
Scavengers[ | ]
- Veteran reputation with the Scavengers now gives you 12x70 slugs
- Scavengers no longer sell ammunition 9x19 Parabellum and 7N21
Black Market[ | ]
- Jacket “Brute" now provides additional pouches for ammunition
- Black Market now sell 9x19 7N21
Renaissance Army[ | ]
- Now sell Fort 17 pistol, shotgun Franchi SPAS-12 and ammunition 9x18 PBM
- Protection settings for army pants and army boots upgraded to army vest - 50/45 %
- Parameter of insulation for the army vest increased to 10%
- Army body armor now gives additional pouches for ammunition
- Army body armor no longer protects hands
- Weight of army boots increased to 1.2kg
Fringe Settlers[ | ]
- Now sell the respirator "Malachite" as well as APS pistol , shotgun Benelli M4 Super 90, 9x18 ammunition PBM
- Pants and hunter boots hunter now give a bonus of speed of movement
- Weight of Hunter Boots reduced to 1.0kg
Gameplay[ | ]
- Added the feature (depending on the player's match statistics) the possibility for them to be rewarded with a random unique item
- Now players can only take one two-handed weapon into battle
- Match-making algorithm improved: now teams should be more balanced
- Increased the amount of reputation required to improve relations with factions
- Reduced the number of XP points gained from killing the enemy
- Now the award for actions in combat will depend on the maximum level of equipment the players involved
- Faster reloading for all shotguns
- The number of rounds of ammunition in a pack for 7N6M 5.45x39, 9x18 PM, 9x19 Parabellum is now 50
- Reduced the number of cartridges in a pack 7.62x54R to 10
- Changed the mechanics of recoil; automatic weapons with a strong impact can no longer be stabilized completely
- Kickback now allows player movement to compensate the impact from bullets
- Increased the chance of ricochet on all ammunition
- Now the player begins to accelerate automatically when key is pressed and recovered energy spurt - Now, throwing grenades and switching weapons interrupts loading a cartridge
- Now you can throw a grenade during a run
- Fixed count of player's rating after the battle
- Fixed the “Infinite breath hold” bug
User Interface[ | ]
- Added squad chat in the game lobby and in the battle
- In the options menu added the ability to change the position of the minimap as well as turn it off
- Added filter swear words
- Added display of current tasks during the battle
- Added a message on the completion and the failure of tasks
- Now when killing an enemy , hit indicator will briefly be tinted red
- Oxygen Tank now displayed in the non-lethal weapons
- In the game interface indicator added ammunition
- Added the ability to copy and paste text using the clipboard
- Fixed bugs in the display of objects on the minimap
Graphics[ | ]
- Improved texture mapping on distant objects from the player
Sound[ | ]
- Added a variety of sounds in the environment for school locations , Radar Station and "East"
- Increased volume of the detector for radiation while in the radioactive zone at locations Tarakanovskiy School and Fort
- Fixed hearing distance for shotguns
- Optimization of the sound of automatic weapons, to reduce the load on the processor
- Reduced the volume of enemy steps on some surfaces
Network[ | ]
- Changed the algorithm for sending network messages about user : now the information about other users can only be sent at no more than 20 times per second. This change reduces the network traffic
- Increased interval at which the server duplicates lost network messages, which led to a substantial decrease in traffic and load on the client and server. This change is not final
- Added network statistics that allow us to get more detailed information about those users who are still experiencing problems with the network synchronization
- Fixed a desync when picking up a battery
Version history | |
---|---|
Teamplay Open Beta | 0.30 (a) · 0.29 (a, b, c) · 0.28 (a, b, c, d) · 0.27 (a, b, c, d) · 0.26 (g, h, i) |
Teamplay Closed Beta | 0.26 (a, b, c, d, e, f) · 0.25 (a, b, c, d) · 0.24 (a, b, c, d) · 0.23 (a, b, c, e, g, h) · 0.22 (a, b, c, d, e, f, g) · 0.21 (a, b, c, d) · 0.20 (a, b, c, d, e, f) · 0.19 (a, b, c) · 0.18 (a, b, c, d, e, f, g) |
Teamplay Closed Alpha | 0.17 (a) · 0.16 (a, b) · 0.15 (a, b, c) · 0.14 (a, b, c, d, e, f, g, h) · 0.13 (a, b, c, d) · 0.12 (a, d, e, f, g) · 0.11 (a, b, c, d, e) · 0.1 (00b) |