Skills are player specializations in Survarium that affect which aspects of gameplay their character excels in.
Overview[edit | edit source]
As players earn experience and level up, they can distribute points into a selection of skills that provide passive bonuses. Each level allows one point to be invested in advancing skills. For every 5 levels in a given skill, survivors can choose to specialize in one of two abilities that can be actively used during gameplay. Upon reaching level 20, survivors are able to attain a master ability.
Firearm training[edit | edit source]
The firearm training skill is focused around improved use of weaponry, making players able to take more accurate shots and fire and reload faster.
Physical training[edit | edit source]
Physical training manages the player's fitness and stamina, allowing them to carry larger amounts of equipment and have greater mobility.
Technical skills[edit | edit source]
Technical skills deals with the various forms of devices and traps in the world of Survarium, making them more effective for players using them.
Medical skills[edit | edit source]
Survival and first aid improves actions that allow the player to heal themselves and other players, as well as endure the effects of pain.
Knowledge of the Forest[edit | edit source]
Knowledge of the Forest deals with the unique elements of the new world, allowing players to more effectively deal with anomalies and artefacts.
|Tier I|| Concentration (5)
Anomaly will be destroyed in:
-5 / -10 / -15 / -20 / -25%
| Resistance (5)
Damage from anomalies:
-1 / -2 / -3 / -4 / -5%
|Tier II|| Artefacts Power (5)
Power of passive artefacts bonus:
+10 / +20 / +30 / +40 / +50%
| Using Artefacts (1)
You can use artefacts
| Forest Protection (3)
Damage from gunshot and shrapnel wounds inside the anomaly:
-10 / -20 / -30%
|Tier III|| Knowledge of artefacts (5)
The duration of the active effect of artefacts:
+6 / +12 / +18 / +24 / +30%
| Adaptation (5)
Being in an anomaly, you are gradually become immune to it's negative effect. Seconds to full immunity:
18 / 16 / 14 / 12 / 10s
| Mercy of the Forest (2)
Anomalies cease to harm the player after reaching the threshold of health in:
10 / 20%
|Tier IV|| Neutralization (2)
Artefacts passively neutralize some of the negative effect of the anomaly type which created it. Damage neutralized:
+10 / +30%
| Artefacts energy (5)
Power of the active artefacts effect:
+5 / +10 / +15 / +20 / +25%
| Anomalous contact (1)
While in an anomaly you gain a passive bonus similar to the artefact of the anomaly.
|Tier V|| Forest sense (1)
Anomalies are displayed on the minimap in a radius of 150m.