Workshop

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IMPORTANT

Upgrading and modifiers: To get the most out of your items you will need a lot of currency to get the modifiers you want. If you choose to modify a blue item you can only change that modifier and not the new ones you get with upgrading the item. Example: You have a blue mosin rifle with +3% damage. Deciding you want to change this you will get the option between 3 new modifiers, these are can range in amount and type. You choose the +5% damage modifier. Now you upgrade the mosin and get a green version. You will still have the +5% damage but you will also get a new random modifier. This new random modifier can NOT be changed since you already altered the previous version(blue).

Edit: As of version 0.43 any modifier can be changed without any timer (as in previous versions). You can change any modifier at any time for a fee of spare parts, and you will be offered 1 replacement modifier, with two additional modifiers to choose from which cost gold.

IMPORTANT

Some clothes such as gloves might come with modifiers by default, those are shown with a black border. You can't stack modifiers on the same item. So if your item has a default modifier you will not be able to get another of the same type. Nor can you change the default modifiers.

Edit: As of version 0.28b Black pre-applied modifiers that are default bound to an item can be stacked with the same modifier for the same item. The increased value of Permanent pre-bound modifier + New modifier gives an additive value (AKA 2% reload speed gloves (white item with modifier) + 10% reload speed modifier = 12% reload speed gloves)

Rarity[edit | edit source]

  • White : no modifier
  • Blue : 1 Modifier
  • Green : 2 Modifiers
  • Orange : 3 Modifiers (some Gold items have more than 3 Mods, they are relics from old versions of the game and have not been removed by the Devs)
  • Gold : 3 Modifiers, Special premium item

Chance for success[edit | edit source]

When you try to upgrade a blue or green item with an item that is of a lower rarity rating you encounter the chance to lose your modification (failure).

Combination Chance of Success - Silver Chance of Success - Gold Chance of Failure - Silver Chance of Failure - Gold
Same Rarity 50% 100% 0% 0%
Blue + White
or
Green + Blue
25% 50% 25% 0%
Green + White 12% 25% 67% 25%

Modifiers[edit | edit source]

Can be changed with rubles and gold. If you are using rubles modifiers can only be changed every 6 hours but with gold you can change it with no time limit. You can see the timer in the bottom right in the inventory menu, where it says "Modification". If you have not modified the item, it will just say modification.
Different types of modifiers for weapons and gear

Types of modifiers[edit | edit source]

Weapons
Weapons

Damage Damage : +5%
Armor penetration Armor Penetration : +5%
Distance Distance : +25%
Dispersion Dispersion : -10%
Weapon recoil Weapon Recoil : -10%
Reload speed Reload Speed : -15%
Aiming time Aiming Speed : -10%
Rate of fire Rate of Fire : +10%
Chambering time Chambering Speed : -15%
Weight Weight : -10%
Reliability Reliability : +25%

Body armor
Body armor

Isolation Isolation : +10
Armor Armor : +10
Movement speed Movement Speed : +2.5%
Energy costs Energy Costs : -10%
Stamina regeneration Stamina Regeneration : +10%
Regeneration Regeneration : +2.5%
Weight limit Weight Limit : +2.5kg
Weight Weight : -10%
Protection from bleeding Protection from bleeding : -10%
Reliability Reliability : +25%

Helmet
Helmet

Isolation Isolation : +10
Armor Armor : +10
Weight Weight : -10%
Protection from bleeding Protection from bleeding : -10%
Reliability Reliability : +25%

Gloves
Gloves

Isolation Isolation : +10
Armor Armor : +10
Collection time Collection Time : -25%
Dispersion off the hip Dispersion off the Hip : -10%
Weapon recoil Weapon Recoil : -10%
Reload speed Reload Speed : -10%
Aiming time Aiming Speed : -10%
Weight Weight : -10%
Protection from bleeding Protection from bleeding : -10%
Reliability Reliability : +25%

Boots
Boots

Isolation Isolation : +10
Armor Armor : +10
Movement speed Movement Speed : +2.5%
Energy costs Energy Costs : -10%
Weight Weight : -10%
Protection from bleeding Protection from bleeding : -10%
Reliability Reliability : +25%

Pants
Pants

Isolation Isolation : +10
Armor Armor : +10
Movement speed Movement Speed : +2.5%
Energy costs Energy Costs : -10%
Stamina regeneration Stamina Regeneration : +10%
Regeneration Regeneration : +2.5%
Weight limit Weight Limit : +2.5kg
Weight Weight : -10%
Protection from bleeding Protection from bleeding : -10%
Reliability Reliability : +25%

Mask
Mask

Isolation Isolation : +10
Weight Weight : -10%
Reliability Reliability : +25%

Gear
Gear

Weight limit Weight Limit : +2.5kg
Oxygen capacity Oxygen Capacity : +25s
Weight Weight : -10%
Reliability Reliability : +25%