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Survarium
Survarium cover
Developer(s) Vostok Games
Engine Vostok Engine
Platform(s) Microsoft Windows
Release Date(s) Late 2013
The end is where we begin

Survarium is a free-to-play massively-multiplayer online first-person shooter (MMOFPS) in development by Vostok Games.

Gameplay[ | ]

The game is primarily a first-person shooter, but also features several role-playing game elements. Players are free to use whatever equipment they can carry, however new equipment can only be purchased after gaining a certain amount of reputation with the factions in the game. They can also further increase their proficiency in certain aspects by gaining and distributing experience.

Health Health[ | ]

Health Condition defines the amount of damage your character can withstand before being out of combat. It is set to 100 points. There are several states of Condition that are shown on the HUD

  • Transparent
  • Pale yellow
  • Bright yellow
  • Orange
  • Red : out of order. If this is an arm, you cannot use weapons or items, if this is a leg, you cannot move, until the limb is restored (using natural regeneration or a medicinal item).
  • When a bullet hits a target and does not penetrate, the hit marker shows small white arrows. [a picture showing hit markers would be great]
  • When a bullet hits a target and penetrates the armour, the hit marker shows large white arrows.
  • When the target is out of combat, the hit market shows large red arrows.

Regeneration Regeneration[ | ]

Your character can heal wounds naturally to a certain degree. Regeneration indicates the speed of this process (+1% regeneration = +1 HP per seconde). Items can have Modifiers that increases Regeneration speed.

Damage Damage[ | ]

Damage your receive from weapons are localized on your character depending on where the attack lands.
There are 6 locations :

Hitbox
  • Head
  • Torso
  • Right arm
  • Left arm
  • Right leg
  • Left leg

The head is the most vulnerable area. A single hit will generally kill you unless you have protection.

Effect of damage depending on Hit locations

Hit Location Pale Yellow Bright Yellow Red
Head ? ? Dead
Torso ? ? Bleeding
Arm ? Aiming speed reduced, Precision reduced Arm disabled : cannot reload, use or swap weapons or items
Leg ? slowed Movement Speed Immobilized

Stamina regeneration Stamina[ | ]

Stamina determines the ability of your character to sprint and jump. When sprinting or jumping the stamina bar located in the bottom right corner of the HUD gradually empties. When it is depleted you can no longer sprint nor jump until some stamina is recovered. Some skills such as Endurance or Breath help your character be more athletic.

Weight Weight[ | ]

Icon weight

The Movement speed of your character is greatly impacted by the Weight he carries and the Maximum Weight he can carry.
A beginner character cannot carry more than 30kg.
Under 20kg, the character is not hindered and runs at full speed. Between 20 and 30kg, the extra weight he carries slows him down exponentially and increases the Energy Cost of Sprinting and Jumping.

Several factors can improve the Weight a character can carry :

  • The Athlete skill allows your character to carry up to 10 more kg.
  • The Anomalous Force Protein item allows you to carry an extra 5kg for a battle.
  • Items such as backpacks, pants and torso armors can have a modifier that allows your character to carry more.


It is unclear if the hindrance start is moved up when your maximum portable weight is higher. .

Armor Armour[ | ]

Armor reduces damage by a flat percentage, which means that if you have 60 armor and get hit by a weapon with 20 damage and 50 penetration you will only take 18 damage.

Isolation[ | ]

Icon isolation

Isolation measures the protection of your character against harmful elements such as gas, radiation, and other anomalies. By default your character has none. If exposed too long, your character dies. Using armour helps you protect your character and last longer when exposed to these elements. In addition you can wear respiratory systems to provide you oxygen when exposed to harmful gas (white or colored mists on some areas of certain maps). The exact mechanics explaining how isolation works is unknown to us, the players. No matter how much protection you have, it seems you are never fully protected against anomalies. Does all equipment isolation points stacks to make pool that is used to calculate the amount of time you can last or the weakest equipment is used instead (weakest link) ?

Reward Activity Rewards[ | ]

During a PvP game, you get points for achieving actions that helps your team :

Action Points
Kill 10
Assist to a Kill 5
Find a battery and take it to your base Example
Steal a battery from the enemy base and take it to your base 35

The score you achieve at the end of the game is used to calculate your Ranking.

Rank Ranking System[ | ]

Drop System[ | ]

After every game, there is a chance that you find an item on the battlefield. The odds that you find something depends on your activity in the battle. Your drop rate has a base of 40%.

  • Premium Account : +25%
  • Per Battery in base at the end of the game : +2.5%

Leveling[ | ]

When your character reaches a new level, he gets 1 Skill Point.
You can use the Skill Point to improve your character. You can spend it in Skills

Reward[ | ]

He also gets a reward described in the following table

From Level To Level Reward
1 1 100 Gold
2 4 500 Silver
5 5 100 Gold
6 9 750 Silver
10 10 100 Gold
11 14 1,000 Silver
15 15 100 Gold
16 19 1,250 Silver
20 20 100 Gold
21 24 1,500 Silver
25 25 100 Gold
26 29 1,750 Silver
30 30 100 Gold
31 34 2,000 Silver
35 35 100 Gold
36 39 2,250 Silver
40 40 100 Gold
41 44 2,500 Silver
45 45 100 Gold
46 49 2,750 Silver
50 50 100 Gold
51 54 3,000 Silver
55 55 100 Gold
56 59 3,250 Silver
60 60 100 Gold
61 64 3,500 Silver
65 65 100 Gold
66 69 3,750 Silver
70 70 100 Gold
71 74 4,000 Silver
75 75 100 Gold
76 79 4,250 Silver
80 80 100 Gold
81 84 4,500 Silver
85 85 100 Gold
86 89 4,750 Silver
90 90 100 Gold
91 94 5,000 Silver
95 95 100 Gold
96 99 5,000 Silver
100 \ 250 Gold

Required Experience[ | ]

For each match played you get experience points. After reaching the required level of experience, you are promoted to a higher level, and the experience is reset. This process is repeated, with the amount of experience required to progress to the next rank increasing each time.

Level experience Level experience Level experience Level experience Level experience
1 500 2 750 3 1000 4 1250 5 1500
6 1750 7 2000 8 2250 9 2500 10 2750
11 3000 12 3250 13 3500 14 3750 15 4000
16 4250 17 4500 18 4750 19 5000 20 5250
21 5500 22 5750 23 6000 24 6250 25 6500
26 6750 27 7000 28 7250 29 7500 30 7750
31 8000 32 8250 33 8500 34 8750 35 9000
36 9250 37 9500 38 9750 39 10000 40 10250
41 10500 42 10750 43 11000 44 11250 45 11500
46 11750 47 12000 48 12250 49 12500 50 12750
51 13000 52 13250 53 13500 54 13750 55 14000
56 14250 57 14500 58 14750 59 15000 60 15250
61 15500 62 15750 63 16000 64 16250 65 16500
66 16750 67 17000 68 17250 69 17500 70 17750
71 18000 72 18250 73 18500 74 18750 75 19000
76 19250 77 19500 78 19750 79 20000 80 20250
81 20500 82 20750 83 21000 84 22250 85 22500
86 22750 87 23000 88 23250 89 23500 90 23750
91 24000 92 24250 93 24500 94 24750 95 25000
96 25250 97 25500 98 25750 99 26000 100 26250

Upgrade System[ | ]

Main article: Upgrades

IMPORTANT

Upgrading and modifiers: To get the most out of your items you will need a lot of currency to get the modifiers you want. If you choose to modify a blue item you can only change that modifier and not the new ones you get with upgrading the item. Example: You have a blue mosin rifle with +3% damage. Deciding you want to change this you will get the option between 3 new modifiers, these are can range in amount and type. You choose the +5% damage modifier. Now you upgrade the mosin and get a green version. You will still have the +5% damage but you will also get a new random modifier. This new random modifier can NOT be changed since you already altered the previous version(blue).

IMPORTANT

Some clothes such as gloves might come with modifiers by default, those are shown with a black border. You can't stack modifiers on the same item. So if your item has a default modifier you will not be able to get another of the same type. Nor can you change the default modifiers.

Environment[ | ]

Maps are designed to be relatively large with several routes through them, offering options for players of all types. In some game modes players will also encounter enemy AI in the form of mutants and environmental hazards such as anomalies. Depending on the player's distribution of skills they may find these more or less of an obstacle, as a player who specialises in hunting artifacts will find it easier to navigate anomalies but more difficult to engage in firefights.

Game Modes[ | ]

Three game modes have been introduced so far: teamplay, the player-vs-player which focuses on survival in the ruins; free play, a player-vs-environment mode which focuses on travel and completing tasks, and cooperative game, which is a group player-vs-environment mode meant to advance the story of the game.

Plot[ | ]

Players are survivors of a massively ecological catastrophe described as a green apocalypse which has only vaguely known causes. Impassable forests have advanced on cities while animals attack industrial complexes, military structures, warehouses, and power plants. Strange plants and mushrooms have appeared which can grow through concrete and steel. Scientists are unable to cope with the anomalies expanding across the planet with terrifying speed. Nations have collapsed and anarchy has spread throughout the world.

Technology[ | ]

Survarium will a use new proprietary technology currently known only as the "Vostok Engine".

Trivia[ | ]

  • The name "Survarium" is an amalgam of the word "survival" and the suffix "-arium", meaning a place or location. As such, its name basically means "survival zone", a phrase which is used in official media[1][2].

Gallery[ | ]

References[ | ]

  1. Survarium: answers to your most frequent questions, Vostok Games. Retrieved 10 March 2013.
  2. Winter in the survival Zone | survarium.com, Survarium. Retrieved 10 March 2013.
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