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Skill tree neew

In-game skill tree

Skills are player specializations in Survarium that affect which aspects of gameplay their character excels in.

Overview[ | ]

As players earn experience and level up, they can distribute points into a selection of skills that provide passive bonuses. Each level allows one point to be invested in advancing skills. For every 5 levels in a given skill, survivors can choose to specialize in one of two abilities that can be actively used during gameplay. Upon reaching level 20, survivors are able to attain a master ability.

Firearm training[ | ]

The firearm training skill is focused around improved use of weaponry, making players able to take more accurate shots and fire and reload faster.

Tier I Skill quick

Quick Response (5)

Speed of aiming: +2 / +4 / +6 / +8 / +10%

Skill battle

Battle Stance (5)

Speed of movement while aiming: +1 / +2 / +3 / +4 / +5%

Tier II Skill trigger

Trigger Discipline (2)

Bolt cocking speed: +10 / +20%

Skill equanimity

Equanimity (3)

Dispersion penalty when hands are wounded: -25 / -50 / -75%

Skill deft

Deft Hands (2)

Change weapon swap speed: +10 / +20%

Tier III Skill iron

Iron Lungs (2)

Breath hold time: +25 / +50%

Skill accuracy

Accuracy (5)

Accuracy when firing from the hip: +3 / +6 / +9 / +12 / +15%

Skill firm

Firm Grip (3)

Precision during motion: +5 / +10 / +15%

Skill reload

Reload (2)

Reload Speed: +10 / +20%

Tier IV Steady Breath (5)

Weapon sway when aiming:

-2 / -4 / -6 / -8 / -10%

Recoil Damping(5)

Weapon recoil:

-1 / -2 / -3 / -4 / -5%

Tier V Skill terminator

Terminator (1)

You can carry two two-handed weapons in a match.

Physical training[ | ]

Physical training manages the player's fitness and stamina, allowing them to carry larger amounts of equipment and have greater mobility.

Tier I Skill breathBreath (5)

Stamina recovery speed:

+2 / +4 / +6/ +8 / +10%

Stayer (5)

Maximum Energy:

+5 / +10 / +15 / +20 / +25%

Tier II Skill grenadier

Grenadier (2)

Throwing distance: +10 / 20%

Skill athlete

Athlete (5)

Portable weight: +1 / +2 / +3 / +4 / +5kg

Second Wind (2)Stamina recovered by killing the enemy:

+50 / +100%

Tier III Skill paratrooper

Paratrooper (2)

Damage when falling: -15 / -30%

Skill endurance

Endurance (5)

Effect of weight on energy consumption:

-10 / -20 / -30%

Packrat (3)The influence of weight on movement speed: -10 / -20 / -30% Mobility (2)Crouched movement speed:

+5 / +10%

Tier IV Skill rapid

Rapid (5)

Movement speed:

+1 / +2 / +3 / +4 / +5%

Skill second

Unstoppable (2)

Slowdown after injuries:

-5 / -10 / -15 / -20 / -25%

Tier V Skill unstoppable

Frenzy (1)

While sprinting damage taken from firearms reduced by 25%

Technical skills[ | ]

Technical skills deals with the various forms of devices and traps in the world of Survarium, making them more effective for players using them.

Tier I Enhanced charge (5)

Grenade explode radius +5%

+5 / +10 / +15 / +20 / +25%

Alpha-detector (5)

Sensor range +5%

+5 / +10 / +15 / +20 / +25%

Tier II Quick resupply (5)

Time to resupply ammunition -5%

-5 / -10 / -15 / -20 / -25%

Shoe lining (5)

Chance not to activate a trap or a mine (the device will be disposed)

+10 / +20 / +30 / +40 / +50%

Wire Cutter (5)

Time to disarm traps, mines and C-4: -10%

-10 / -20 / -30 / -40 / -50%

Tier III Friend or foe (1)

Your traps and mines are not triggered by allies

Silent Sensor (5)

Sensor volume -10%

-10 / -20 / -30 / -40 / -50%

Technician (5)

Supplies lifetime +5%

+5 / +10 / +15 / +20 / -25%

Tier IV Jagged Edges (1)

Traps, mines and C-4 always cause bleeding

Experienced sapper (1)

Your character does not activate allied traps or mines

Soft outsole (5)

Footsteps volume -10%

-10 / -20 / -30 / -40 / -50%

Radiolocator (5)

You can see and destroy enemy scanners in radius (meters) +1

+1 / +2 / +3 / +4 / +5m

Tier V Capacitor M2 (1)

Upon destroying an anomaly with a condenser, you will pick up the artifact (if you have space in the backpack)

The Last Chance (5)

If you have a grenade, you will drop it upon death. The grenade explodes dealing reduced damage +10%

+10 / +20 / +30 / +40 / +50%

Metal detector (5)

Enemy traps, mines, C-4 and grenades are highlighted in radius (meters) +1

+1 / +2 / +3 / +4 / +5m

Medical skills[ | ]

Survival and first aid improves actions that allow the player to heal themselves and other players, as well as endure the effects of pain.

Knowledge of the Forest[ | ]

Knowledge of the Forest deals with the unique elements of the new world, allowing players to more effectively deal with anomalies and artefacts.

Tier I Concentration (5)

Anomaly will be destroyed in:

-5 / -10 / -15 / -20 / -25%

Resistance (5)

Damage from anomalies:

-1 / -2 / -3 / -4 / -5%

Tier II Artefacts Power (5)

Power of passive artefacts bonus:

+10 / +20 / +30 / +40 / +50%

Using Artefacts (1)

You can use artefacts

Forest Protection (3)

Damage from gunshot and shrapnel wounds inside the anomaly:

-10 / -20 / -30%

Tier III Knowledge of artefacts (5)

The duration of the active effect of artefacts:

+6 / +12 / +18 / +24 / +30%

Adaptation (5)

Being in an anomaly, you are gradually become immune to it's negative effect. Seconds to full immunity:

18 / 16 / 14 / 12 / 10s

Mercy of the Forest (2)

Anomalies cease to harm the player after reaching the threshold of health in:

10 / 20%

Tier IV Neutralization (2)

Artefacts passively neutralize some of the negative effect of the anomaly type which created it. Damage neutralized:

+10 / +30%

Artefacts energy (5)

Power of the active artefacts effect:

+5 / +10 / +15 / +20 / +25%

Anomalous contact (1)

While in an anomaly you gain a passive bonus similar to the artefact of the anomaly.

Tier V Forest sense (1)

Anomalies are displayed on the minimap in a radius of 150m.

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